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Process Jan 12, 2026 7 min read

From idea to launch in two weeks

Two weeks sounds tight for a real, polished product, but with a clear process and a ruthless focus on scope, it's absolutely doable. Here's the exact playbook I use to take a web project from a blank page to a live launch in ten working days.

Where the two weeks go

Most of the time isn't spent writing code, it's spent making sure you're building the right thing, then polishing it until it feels finished. Here's roughly how the fortnight breaks down:

How the fortnight is spent

Share of the two weeks per phase

  • 15% Discovery
  • 25% Design
  • 45% Build
  • 15% QA & Launch

The two-week timeline

Phases overlap, design starts before discovery fully wraps, and QA runs alongside the last of the build. Hover or tap a phase to see what happens in it:

Idea → launch, day by day

10 working days · hover a phase for detail

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Discovery

Understand the goal, audience and must-have features. Agree on scope and success metrics, and ruthlessly cut anything that isn't essential for v1.

Week one, get it right

The first week is about decisions, not pixels. Discovery defines what you're building and, just as importantly, what you're not. Design then turns that into a clear direction and a small system of reusable parts.

Week two, build & ship

With the foundation set, the build moves fast because every screen is assembled from components you've already designed. QA runs in parallel so nothing piles up at the end, and launch day is calm rather than chaotic.

The secret isn't working faster, it's deciding faster. A tight, agreed scope is what makes two weeks realistic. Everything else is just disciplined execution.

The launch checklist

Launch day lives or dies by the details. This is the checklist I run before flipping the switch, tick them off and watch the progress fill:

Pre-launch checklist

Don't go live until every box is ticked

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How to actually hit the deadline

  • Scope ruthlessly. Ship the smallest thing that delivers real value. Everything else is v2.
  • Design a system, not screens. Reusable components turn the build into assembly.
  • Build in vertical slices. Keep something working and reviewable at all times.
  • Check in daily. Short, frequent feedback beats a big reveal at the end.

Two weeks, done right, is enough to launch something you're proud of, and a clear process is what turns a tight deadline from stressful into routine.

Got an idea on a deadline?

I take projects from idea to launch, fast, without cutting corners.

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